![]() ![]() With either the Snap tool enabled (the magnet symbol left to the Snapping options) or holding Ctrl for temporary snapping make sure the cube snaps to the new faces.Īfter confirming the new position of the cube with left-click, the Z rotation of the cube shows the angle to which your mesh is rotated off the global axes. Press G to move it towards the extruded faces. Since you only need the Z rotation, lock X and Y rotation in the sidepanel to avoid weird rotations of the cube. Make sure the Snapping options are set to Face Project and Align Rotation to Target. While still using Global orientation, press E Z to extrude them (up or down doesn't matter) constrained to the Z axis.Īdd a new object, preferably one with rectangular sides like a cube. Presuming that the object's rotation is applied so that Clear Rotation with Alt+ R doesn't work, there are probably smart ways to find out the angle of rotation your object is off the axes - but I forgot them (but while I was preparing my answer I saw that already provided a good one).Īnother way you could get the angle is the following (this method is in case your plane is just rotated on the Z axis and flat in XY): in Edit Mode, select some of those edges of which you want to know the angle. ![]()
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